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The early showing granted at E3 backs up those claims, building off of the strong writing seen at last year’s Comic-Con. Featuring artwork, action, and a story that fits right in with the show’s fiction – with plenty of crude humor and vulgar content – it’s looking more and more like The Stick of Truth may be the South Park game fans have always hoped would become a reality.
The trailers released so far confirmed that Parker and Stone wouldn’t be cleaning up their writing for a video game, but building actual RPG gameplay around a notoriously absurd TV series is a bit harder to imagine. Obsidian has tackled the challenge by doing everything in their power to make the game experience appear as close to an episode of the show as possible.
The game world is viewed from the same 2.5D angle, calling on familiar locations throughout South Park and the surrounding forests (and nods to past episodes as well). As the ‘New Kid,’ the player navigates through these screens, freely able to move and explore from left to right, and up and down. That freedom to explore will be much needed, given the role-playing mechanics shaping the experience – you can’t have an RPG without loot, as any gamer knows.
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It may have already been evident to fans of the show that The Stick of Truthwould be inspired heavily by the role-playing episodes from the original series, turning the town of South Park into a vast imaginary kingdom of elves, dwarves and orcs. So as Cartman, Kyle, Stan and Butters once again engage in some seriously destructive LARPing (Live Action Role Play), it falls to the newest kid in town to emerge as the hero.
Aided by Butters in the demo, the barricaded and half-destroyed South Park Elementary School acted as the backdrop to a number of battle instances, as well as a few short glimpses at the exploration and interactivity that will be required to progress through the campaign. When running up against a barricade, for instance, the only solution to circumvent it was the use of ‘Underpants Gnome’ magic to shrink in size and travel through a nearby airduct.
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Of course, the turn-based combat is what will be drawing the attention of many RPG fans, and looks to provide some of the biggest laughs for fans of the TV show who may have no experience with JRPGs whatsoever. Equipped with both offensive attacks and spells, and defensive buffs, the player – using a Mage character class in this demoe – can unleash fire, ice, and steel, all with a uniqueSouth Park slant.
The use of a fire extinguisher (‘funnel of cold’) and a Roman Candle firework (‘dragon’s breath’) keep up the idea of violent children putting their imagination to work with everyday objects, and the lines of dialogue that accompany each attack help blur the lines between Stick of Truth gameplay and an actual episode of the show. Especially when Butters helps heal his comrade – with a short back rub and an encouraging word.
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It is in this social media interface – likened to the popular ‘South Park Avatar Creation’ apps found online – that inventory and character stats are managed, and the player’s power grows. With each new friend request the new kid solidifies power, and is given even more initiative to seek out ways to aid other schoolchildren and townspeople.
Exactly how the story will be shaped, how long the campaign will last, and how far from Colorado the children may stray wasn’t mentioned. But given the similarities to the show, while also infusing well-developed mechanics and combat, there’s no reason to think that a fan of the series wouldn’t love The Stick of Truth. The cut-scenes were indistinguishable from an episode of the show, so on that basis alone it warrants attention from gamers who happen to enjoy Parker and Stone’s unique take on childhood mischief.
South Park: The Stick of Truth is still scheduled for a 2013 release on the Xbox 360, PS3 and PC.
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