Bethesda made a surprise appearance at Sony’s E3 2013 press conference where it was unveiled that ZeniMax Online Studios’ ambitious attempt to bring The Elder Scrolls franchise into the MMO market would not be PC-exclusive, but would be coming to next-gen consoles as well.
The Elder Scrolls Online will be coming to PS4 and Xbox One and we just played it for the first time and as game director Matt Firor told us, it’s a testament to how powerful consoles, describing them as “beefy PCs at heart.” So how does TESO compare to Skyrim and the series as we know it? Read on for our preview.
Unlike last year’s E3 where we were witness to a gameplay video sizzle reel for The Elder Scrolls Online, this year with the game already in closed beta, Bethesda and ZeniMax were ready to focus on letting players play. No big fancy presentation. Because an MMO of this size cannot be properly explored in one-hour session, we were shown a short video highlighting some of the higher level content, from big bosses and unique environments, to the epic magic abilities. We also briefly saw the late-added first-person gameplay which we were told is working in the dev version but not quite ready for the public to try.
![]() |
We began in the character customization screen which MMO fans and The Elder Scrolls gamers will appreciate. It’s very comprehensive, letting you customize every aspect of the physical design of the character. In this build we could only choose the Daggerfall Covenant, meaning we were limited to Breton, Redguard and Orcs.
There are four classes to choose from, which mostly serve as pre-defined templates that you can still edit around.
Dragonknight
Sorceror
Templar
Nightblade (not playable here)
![]() |
Upper Body – torso, chest, gut, waist, arm, hand
Lower Body – hip, posterior dimensions, leg, foot, neck, skin color
There’s also a triangular slider where players can simply lean towards thin, large, muscular and it adjusts all of the affected attributes.
For the character face, there’s a similar option for choosing a heroic, soft, or angular face, heroic being the big-jawed.
Only 8 hairstyles on the Breton male
5 ages to choose from
Face – forehead slope, cheekbone size/height,jaw, chin size/height
20 eye colors
Eyes – size, angle, separation,height,squint
Brow – eyebrows, height, skew, depth
Nose – shape,height, width, length
Mouth – height, curve, width
Ears – size, rotation, height, tip flare
You can randomize as well. We did and got a pirate-looking Mickey Rourke.
We began the gameplay session at level 5 and therefore had a few skills points to assign. We unlocked 5 skills, including a group healing ability, a ranged attack and a melee attack, which must be dragged and dropped onto the hotbar. They’re then used in-game by hitting the number keys like any other MMO. As for primary weapon-based combat, left click swings, holding it down does a power attack and right-click blocks. Holding both buttons down lets you stun enemies attempting to cast spells against you – if you’re close enough.
![]() |
We started equipped with heavy armor but the game brings back, light and medium as well. Any character class can wear any armor and the same goes for the weapons. All of it factors into the stamina bar, which is brought back along with the standard TES health and magicka bars as well. The map, journal, character and inventory screens will feel very familiar for Elder Scrolls fans as well and it’s evident that in most aspects of the game’s design, ZeniMax is attempting to replicate what those fans are looking for.
We begin our journey in a forest and looking at the minimap in the top right we can see points of interest (POIs) which are unexplored ruins, structures, caves, etc. Going up to these locations earns XP so players can literally level up from being explorers, and earn more than just loot for being adventurous. New quests and quest objectives also show up on the map so players always have somewhere to go, it’s just up to them to decide what to do.
![]() |
Part of that mission did take us into the downtown of Daggerfall which had the look and feel of an Elder Scrolls town and in it we spoke to one NPC who sold scrolls and there were a ton to buy. We unfortunately didn’t see how much there is to buy or how the crafting works, but we did see one example of lockpicking.
At this point, with the game still a long ways off, The Elder Scrolls Online has a lot of potential but our limited play session led us to believe that it’s not much different than other MMOs in terms of the hour-to-hour gameplay. There is of course a large story in the background we’ve not witnessed and the element of there being three different factions across the massive continent of Tamriel. The combat needs improvement and we’re excited to see it refined in first-person mode. The other selling point is of course the social and online play. We saw other players wandering by and occasionally helped battle some flying imps with them, but there are group quests and perhaps even more excitingly, 200-player wars where every character on screen is another player.
0 komentar:
Posting Komentar