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Scheduled for release at the tail end of 2014, precious little is yet known about the epic scale dragon slasher, aside from the one or two interesting tidbits gleaned from the games’ first development diary on Tuesday. With new information scarcer than the series’ winged lizards, one enterprising NeoGAF user has emerged to blow BioWare’s overstocked stash of secrets right out into the open.
Going by the handle Sn4ke_911, the user, collecting write-ups from a number of forum contributors, revealed a whole host of tweaks, improvements and unexpected additions, allegedly obtained from the latest issue of Game Informermagazine. They include –
Playable Male and Female Humans, Dwarves, Elves & quite possibly Qunari (a large humanoid species sporting ram’s horns).
Return to 3 playable classes – ‘Warrior,’ ‘Rogue’ & ‘Mage’ – Your character will be fully voiced but named by the player. Specialization trees appear to be locked.
Warrior Class utilizes a Kratos-style chain to bring adversaries into melee range.
A new central feature similar to Assassin’s Creed‘s ‘Brotherhood’ mechanic. As the player’s influence expands, their army grows – the larger the army, the easier it becomes to curry favor, bully enemies and/or capture their settlements via sieges.
Strongly suggested multiplayer elements – this is EA we’re talking about.
The overworld is divided into multiple regions, with progress – and entry into these expansive zones – linked to the size of your Inquisition.
An emphasis on ‘playing your way’ – there are many methods to success i.e expanding your army, so no one should be stuck doing something they dislike in order to progress.
More questing & environmental variety. Much more emphasis on exploration in general.
Each region is bigger than anything the studio has worked on previously – if this is true, the world map could be huge.
The world is stocked full of random enemy encounters, though the player has the choice to get around on horseback. (No word on any fast-travel mechanics, as of yet).
The environment will react to player spells and incantations. New secrets can be revealed just by starting a hailstorm, raining down fire, etc. Likewise certain weather types can negatively impact the player, muddying up the ground or blasting adventurers with sandstorms.
New context-sensitive environmental actions, including the repair of dilapidated building for use by the Inquisition.
PC controls will revert back to a more traditional scheme, similar to the original Dragon Age: Origins system.
Individual and party-based battle tactics have renewed importance. DA2‘s frantic scraps are a thing of the past, though the game still retains 1:1 strikes over queued attack bars.
Allies can be given behavioral instructions – similar to Final Fantasy 12‘s ‘Gambit’ system.
No more mindless, swarming enemies – opponents now do a better job of forcing players to swap up their tactics on the fly
The majority of enemies do not level with the player, some will be too hard to fight at first
Confirmed party members include Vivienne the mage, Varric & Cassandra – Morrigan is neither party member nor a cameo, meaning she could well turn out to be a villain this time around.
Crafting is enhanced, customization forms a bigger part of the experience.
Greater communication options to flesh out conversations.
Inquisition may utilize player choices from previous titles, as Mass Effect did between games.
Game is set 10 years after ‘The Blight.’ A new evil has bridged the world with the demonic ‘Fade’ plain, allowing demons to spread throughout Thedas at will. The player must split with the ruling religious order of The Chantry, reform the independent Inquisition movement and tackle the threat personally.
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In essence, many of these improvements are simply returning the franchise to its celebrated Origins. EA acted rather rashly in ordering up Dragon Age 2, following the success of the first game – and even greater success of stablemate series Mass Effect (a game it ended up sharing a number of simplified mechanics with) – with the end result that both the game’s continuity and progress suffered.
It’s ironic that a game centered on rebuilding a respected order should have so much rebuilding work of its own to do. Whether the game can mount a serious challenge to the likes of Skyrim, The Witcher 3: Wild Hunt or The Elder Scrolls Online remains to be seen, though its eventual success may just depend on how much good faith the series retains from its earliest outing.
Are you excited for Dragon Age: Inquisition? On which platform will you be playing the game? How will fan favorite Morrigan return to the mix? Have your say in the comments below.
Dragon Age: Inquisition looks to breathe flaming life back into the franchise when the title arrives sometime in the third quarter of 2014. The game will be available on Xbox 360, PS3, Xbox One, PS4 & PC platforms.
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