2010′s Splinter Cell: Conviction brought Sam Fisher a long way from his mid-aughties hedey of silence, shadows, and frequent no-kill/no-detection missions. Just as Sam’s government superspy status was stripped away, so, too, was the imperative of invisibility, those ever-present tracks to be hidden at all costs.
But stealth has always been a staple of Ubisoft’s legendary franchise, and forSplinter Cell: Blacklist, fans have been eager to see how the team in Toronto isre-incorporating the style back into gameplay. While the latest gameplay trailer from the developer doesn’t delve into any new mission or story territory – it’s the same level shown in the Blacklist E3 and Gamescom trailers – it serves as a road map for the non-lethal approach.
Dubbed “Ghost Style,” the trailer is narrated by Splinter Cell community developer Zach Cooper as Sam once again thwarts enemy patrols en route to a terrorist leader’s compound. Splinter Cell: Blacklist puts Sam in command of the newly-minted Fourth Echelon (in lieu of Third), and Jadid, his current target, is one of many threats in the game believed to be plotting an attack on the United States.
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There’s a lot more to learn about Splinter Cell: Blacklist. As assiduous as Ubisoft has been in guarding the stealth elements promised for Sam’s return, we haven’t seen the action set outside the Mirawa village above, or a city rooftop in a teaser trailer. We haven’t seen gameplay where Splinter Cell truly shines: in the darkness.
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Splinter Cell: Blacklist is slated for a Spring 2013 release on the Xbox 360, PlayStation 3 and PC, with a possible Wii U edition in development. A rogue Amazon UK listing last month hinted a date of March 29.
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