2010′s Splinter Cell: Conviction brought Sam Fisher a long way from his mid-aughties hedey of silence, shadows, and frequent no-kill/no-detection missions. Just as Sam’s government superspy status was stripped away, so, too, was the imperative of invisibility, those ever-present tracks to be hidden at all costs.
But stealth has always been a staple of Ubisoft’s legendary franchise, and forSplinter Cell: Blacklist, fans have been eager to see how the team in Toronto isre-incorporating the style back into gameplay. While the latest gameplay trailer from the developer doesn’t delve into any new mission or story territory – it’s the same level shown in the Blacklist E3 and Gamescom trailers – it serves as a road map for the non-lethal approach.
Dubbed “Ghost Style,” the trailer is narrated by Splinter Cell community developer Zach Cooper as Sam once again thwarts enemy patrols en route to a terrorist leader’s compound. Splinter Cell: Blacklist puts Sam in command of the newly-minted Fourth Echelon (in lieu of Third), and Jadid, his current target, is one of many threats in the game believed to be plotting an attack on the United States.
There’s a lot more to learn about Splinter Cell: Blacklist. As assiduous as Ubisoft has been in guarding the stealth elements promised for Sam’s return, we haven’t seen the action set outside the Mirawa village above, or a city rooftop in a teaser trailer. We haven’t seen gameplay where Splinter Cell truly shines: in the darkness.
Splinter Cell: Blacklist is slated for a Spring 2013 release on the Xbox 360, PlayStation 3 and PC, with a possible Wii U edition in development. A rogue Amazon UK listing last month hinted a date of March 29.
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