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Determined to keep the momentum going, Warner Bros. has placed the series into the hands of WB Games Montreal – a studio founded to help develop the Wii U version of Batman: Arkham City and more specifically to create Batman: Arkham Origins, a prequel setting the stage for the later games. Now that the game has arrived, does Origins succeed in shocking and surprising as well as their predecessors?
In a way, yes. In the space of just two games, Rocksteady managed to take theArkham brand from obscure to industry-leading, heaping an absurd amount of responsibility onto a new team’s shoulders. With that in mind, many fans (including us) assumed WB Games Montreal would succeed if only managing to give playersmore of Rocksteady’s excellence, without actually trying to break new ground. At E3 2013, that was the impression we got.
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Much of the criticism leveled against Origins thus far is based on the fact that while the story may be treading new ground, WB Games Montreal didn’t actually bring much innovation to Rocksteady’s formula. Although that might be true – and indeed, some of the gameplay and level design fall short of Rocksteady’s standard – fans of Arkham City would be hard-pressed to name a mechanic that was in drastic need of overhauling.
And as a sidenote, it seems a tad hypocritical to respond to the news that Arkham Origins would not be developed by Rocksteady with overwhelming skepticism (“how could anyone possibly match what Rocksteady has accomplished?”), and later accuse the developers of not outdoing said predecessors. By our estimation, offering an adventure that feels right at home alongside Asylum andCity is an accomplishment in itself.
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Setting both the GCPD and Jim Gordon up as Batman’s enemies – since they have yet to realize he’s on the side of good – works to establish the fact that Batman is still learning the ropes, but it’s the writing that helps deliver the message. The decision to replace Kevin Conroy (the long-time voice of Batman) with Roger Craig Smith was hotly debated among fans, but the extra anger and aggression Smith brings to the less-methodical vigilante helps sell the premise.
The story of Origins may not call on the youth of Wayne as much as the marketing has led fans to hope, the horror with which Gotham citizens first look upon ‘the Bat,’ and a memorable exchange between Wayne and his trusted servant Alfred are experiences Batman fans rarely see, but will surely enjoy.
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The developers offer a change of pace by way of their boss encounters, which puts the studio’s hand-picked group of assassins to work. Unfortunately, not every assassin is given the same amount of screen time, and their individual treatments will range from inspired and enjoyable to forgettable, depending on the player.
On the plus side, the developers spoke at length about wanting to make the divisions between boss battles and the core gameplay less noticeable – a goal they have certainly achieved. WB Games has by no means reinvented the idea of a boss fight, but have cast aside many contrived requirements (or at least disguised them better). The result: players defeat difficult enemies in a way that Batman conceivably would, in comics, animation or live-action.
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Telling the tale of Batman and Joker’s first meeting is a task even great writers would refuse, so the decision to tackle it head on – given the amount of pressure already placed on Origins – is admirable. The fact that it’s done so well is truly shocking. The game’s writers don’t attempt to simply explain how the two crossed paths, but explain the borderline-obsessive relationship the two share by the events of Arkham City.
Baker’s performance and the execution of that storyline is not only a massive nod to fans, but a means to display the team’s love for Batman’s comic book mythology, Alan Moore’s “The Killing Joke” chief among them.
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Since the game’s story takes time to get moving, the wealth of side-content and optional missions could seriously stall the pacing in the game’s early stages. The central storyline does offer some new takes on ‘the world’s greatest detective’ using his intellect as well as his fists, but with a plot meant to establish, not necessarily thrill, the pacing does struggle where the previous Arkham games did not.
Again, fans may not mind, since the chance to see the birth of Batman and Joker’s rivalry well-told is incentive enough. But in the case of Origins, players who are easily irritated should consider sticking to the main missions, and returning to side-content upon completion.
With complements to the core gameplay, and by maintaining the story and style standards of Rocksteady’s greats, Batman: Arkham Origins offers a worthwhile beginning to an acclaimed trilogy. And most importantly, a faithful adaptation of the comic icon.
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