![]() |
Fortunately for the latter party, it won’t be happening again in Beyond: TwoSouls.
Speaking in an extensive interview with Eurogamer on the creation and development of his upcoming paranormal thriller, Cage discussed the way events will unfold in the game’s single-player narrative. For one, the 15-year story arc surrounding heroine Jodie Holmes won’t be presented sequentially; Cage used the term “chronological disorder” — “like in the film Memento” — to describe how Beyond might jump from Jodie’s adult life in one scene back to her teenage years in the next.
But it also seeks to prevent recurrence — recurrence of a player’s actions throughout gameplay or experiences throughout story.
“[Players will] never do twice the same thing.
“Beyond is not based on patterns and levels. Each moment is different. Each scene offers you a different challenge. Each scene is unique, like you see in a film.”
As testimony to its thematic diversity, Cage claims that Beyond’s E3 2012 train-escape demo — a gameplay sequence wherein Jodie, assisted by her ethereal companion Aiden, leaps from a speeding train in a frantic flight from the law — is the only chase sequence present throughout entire game.
![]() |
What’s your view of the variety that Cage is infusing into Beyond: Two Souls? Did some of Heavy Rain’s more repetitive elements help create an immersive experience… or induce a deeper sleep?
0 komentar:
Posting Komentar