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In fact, the game’s development has been plagued with numerous departures of both senior and junior team members, escalating production costs, and intra-office politicking. Needless to say, while Thief looks great, it’s behind the scenes work is an ugly affair.
According to a source for Polygon, development at Eidos Montreal has been rocky at best. While the Deus Ex: Human Revolution team has been basking in the glow of releasing a critically acclaimed and financially successful “reboot,” theThief team has been on the outside looking in. As Polygon explains, the lead and senior design roles on Thief were fluid, meaning that it was not uncommon for a team member to up and leave. In fact, as Thief‘s promotional tour was ramping up with the Game Informer cover story, Lead Game Designer Dominic Fleury departed the studio.
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Polygon’s source also cites several other problematic areas including an unwillingness by team members to create a sequence with “Cinemax-level” sex, and a demo that took nearly 10 months to develop. That demo – the same one showcased at this year’s Game Developer’s Conference – required input from the full breadth of Eidos Montreal’s team just to get finished.
However, because the core Thief game has changed so much over time, and perhaps because Eidos wanted to put their best foot forward, that GDC demo won’t actually load inside Thief‘s version of Unreal Engine 3. That means that the game on display at GDC, is not indicative of the current iteration of Thief.
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So, while fans petition for the return of Stephen Russell, there may be bigger issues to worry about than changing voice actors.
Does Thief‘s development troubles give you cause for concern? Will Thief ever see the light of day?
Thief is reportedly still on track for a 2014 release on the PC, PS4, and other next-gen consoles.
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