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What seems to be popping up in its place is the creation of entire game worlds that offer an infinite number of story possibilities. Elder Scrolls: Skyrim and Dragon Age 2 are two franchises that have taken a different approach. BioWare, the team behind the world of Dragon Age 2, also possesses another property of a world larger than any one narrative. That of course, is Mass Effect.
Mass Effect, and its sequel Mass Effect 2 take place in a future where mankind has come into contact with a vast intergalactic community of different alien species, putting the player into the boots of a human soldier tasked with saving not only our own civilization, but those of our new allies.
The narratives vary, and player choices determine how much of the societies are seen. But the Mass Effect universe is the star of the franchise, a fully-realized array of alien systems and space stations, infused with technology that can allow players to bend space and time to defeat their opponents. A universe like this has more potential than any one game could ever tap, or even a single genre. Mass Effectand Mass Effect 2 are unmistakably formed around a third-person shooter foundation, with RPG elements similar to other BioWare franchises and including mini-games and moral choices added to increase the depth of gameplay.
The science fiction that BioWare has crafted can become so much more, if the world (read: universe) of Mass Effect is allowed to star in other future titles. BioWare co-founder Greg Zeschuk has already gone on record that the franchise will continue after Mass Effect 3, and EA has similarly expressed the same optimism for the future of the Mass Effect property. We’ve already summed upeverything we know about ME 3, but now we’re looking even further into the future.
We’ve put together a few titles that we would love to see in the Mass Effectuniverse, from slight tweaks to the formula to entirely new projects. Have a look, and join us in hoping that these dreams may one day come true:
Mass Effect: Cerberus
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While other alien races ignored the Reaper threat in Mass Effect 2, only the group’s shadowy leader, The Illusive Man, did what was necessary to protect human settlers, recruiting Shepard in the process. ME2 showed how a morally ambiguous ‘cabal’ could at times prove a necessity, but we want a game that goes the distance: give players the chance to fight for the bad guys.
Mass Effect prides itself on its moral decisions, but a large number of the choices that make up the Renegade/Paragon morality system of the series are a little on-the-nose. Giving the player a choice between ‘hearing what a character has to say’ and ‘eliminating their entire race’ may seem like a tough call, but players really only have to choose between being an evil monster – and have some content rendered inaccessible as a result – or being the good guy. There’s no doubt many players chose to turn to the dark side, – and BioWare could tell you exactly how many – but the story isn’t built to allow that shift to be as important as it could be.
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The Mass Effect series of novels paints Cerberus operatives as unrivaled in brutality and efficient killing, and a single cell can take down high value targets with incredible ease. Planning is just as important as execution, with agents often left to decide the best way of achieving a task. Adding stealth weaponry and hand-to-hand combat to Mass Effect‘s already-honed mechanics, as well as adopting a strategic approach to missions would offer a unique experience in the franchise, and place the player into an entirely new role.
Mass Effect may have given players the opportunity to follow their own moral compass, but provide a game that will incentivize morally questionable behavior, and you have a perfect companion to Commander Shepard’s epic.
Mass Effect: Origins
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Put the player into the role of a proud Turian, called upon to defend his planet and heirarchy from an outside invader, possibly even the humans in the First Contact War between the two species. Maybe even set the game further into the future of the universe, when the Quarians take arms against the Geth to reclaim their lost planet. Since the stories of the universe are so inter-connected, the decisions Shepard made regarding the Geth in Mass Effect 2 could even be imported to alter the storyline, creating a bridge between one character’s story and the next.
The choices for developers here are limitless, and every idea would offer a completely new and exciting experience. Now that fans are well aware of how the humans fit into the galactic picture, creating a game that puts those same players in control of a Krogan, tasked with maintaining order among the rival clans and conquering your opponents would make every game feel even more integral to the overall world.
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We aren’t talking about a simple re-skinning or change in voice actor, but a creation element on par with that of Origins. It seems an obvious idea to let eventually allow players to choose between a Turian, Quarian, Krogan, even a Salarian or Batarian role in saving the galaxy from catastrophe. Origins not only proved that it could be done, but that BioWare was capable of coming up with a great story to accompany it.
Who better to bring the same scope and replayability to the various races and societies of the Mass Effect universe?
Continue reading for our ideas on the multiplayer potential of the Mass Effectfranchise…





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