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While most will use the term ‘game’ when describing Beyond, it’s more of an interactive story. But that story is one of the most ambitious, nuanced, and complex narratives ever featured in a video game. Told through non-linear vignettes (think Tarantino-style storytelling), Beyond follows the character of Jodie Holmes (Ellen Page) from infancy to fully-fledged adulthood. Of course, Holmes’ experiences are not like that of your average girl, and it all has to do with her “special friend” named Aiden.
Although it is never clearly spelled out who or what Aiden is, we know that he is an entity that is psychically linked to Jodie. Jodie’s connection and interaction to Aiden make up the basis for her entire story, which explores everything from supernatural dimensions to CIA corruption to Native American mysticism. And while the game tackles larger, Hollywood blockbuster-style events, it also takes things to a personal level as Jodie tries to fit in and find love despite her status as an outcast. There are a lot of layers to the narrative; it’s as much a personal journey as it is a horror story, and is better left unspoiled.
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That being said, the story’s scope occasionally works against it, as the player will find themselves questioning the purpose of particular storylines and the necessity for the inevitable places the narrative goes. No matter how personally affecting certain sequences are, there are still moments that feel a little out of place, almost as if they are there simply for shock value. But, as a whole, it’s hard not to be impressed with what the team at Quantic Dream was able to pull off.
Even though Jodie is at the center of the story, it is Aiden who makes Beyondstand out from Heavy Rain, mechanically. As a spiritual force inextricably linked to Jodie, Aiden is like a second player character (he can also be controlled by a second gamer). He’s her protector, her friend, and most importantly he’s the mechanic through which the player will solve a large portion of the game’s “puzzles.”
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So, while Heavy Rain gave the player control over a single character, and a very small framework in which to work, Beyond adds a new layer with Aiden. That isn’t to say the answers to each puzzle or obstacle are particularly hard to discover, or require complicated button inputs, but switching to a supernatural being to manipulate the world is still a clever mechanic.
Of particular note are sequences where Aiden is called upon not to help Jodie solve a problem, but to protect her. Having direct control of Aiden as he thrashes furniture about and at people is immensely satisfying… within the context of the story, of course. It’s almost as if, for a brief moment, the player becomes Carrie at the prom, and they are free to be as malicious and spiteful as they like. It’s moments like that which typify the brilliance of Beyond: Two Souls as an interactive experience.
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For as much as Beyond takes a lot from Heavy Rain‘s lead, it never tries to simply get by, but instead pushes the ideas explored by its predecessor to their logical ends. The game looks better, plays better, its story is more ambitious and layered, and most importantly the acting is of the highest caliber. When it comes to shortcomings, the game does not skimp on the performances, both those captured and those rendered.
But, there are shortcomings in Beyond: Two Souls. For starters, there will be questions of whether or not Beyond is a game or an interactive movie. Yes, this time around players have a lot more direct control over Jodie and her actions, but there are still plenty of moments where the player is simply flicking the joystick or holding a button. As well, there are things to poke and prod in each varied environment, but typically there is a clear-cut solution to every puzzle. In other words, although the player controls Aiden there are only specific items he can interact with. That’s something gamers must accept going into Beyond, but some will be turned off by the experience because of that.
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As a whole, though, Beyond: Two Souls is without question one of the most ambitious undertakings of this generation – an interactive experience with a massive scope, tremendous mo-cap performances, and a story that, while a little convoluted in places, competently encompasses several decades of a girl’s very complex life. Controlling Jodie and Aiden makes for a unique combination of mechanics and puzzle-solving, but the limitations of what the player can and can’t do will feel restrictive to some. However, those who embrace the experience will find that everything has a purpose in the end, and that Jodie’s journey is a satisfying one.
Will you be checking out Beyond: Two Souls? What about the game has you most intrigued? Let us know in the comments below.
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