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The game itself is touted as a follow-up to the Alex Mason and Frank Woodsadventures of the first game, but it is also much more than that – this is the firstCall of Duty to be set (partially) in the future. It also may be the last Call of Dutygame that has some semblance of continuity – one that features recognizable characters and continues an ongoing plot. Needless to say, Black Ops 2 needed to step out from big brother’s shadow – try to differentiate itself from the pack-within-the-pack, and more importantly deliver another worthy entry in the flagship franchise.
To do so competently would first require a single player campaign that is as fresh as it is engaging, which Black Ops 2 for the most part delivers. The story itself picks up in the year 2025 with Alex Mason’s son David leading his own elite task force, JSOC. David is hot on the trail of a terrorist named Raul Menendez, who has some particularly close ties to his father and his uncle Frank Woods.
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Failing a mission objective even factors into the story with the introduction of theStrike Force Missions. Players will control a squad of soldiers and unmanned drones and attempt to complete a specific objective, be it securing a waypoint, defending a convoy, or executing a high value target. At any point, players can directly control any member of their squad, including the drones, or can bark out specific orders in ‘Overwatch’ mode. Unfortunately, relying on the team-based AI is a losing battle, and players are better served completing each objective themselves. What at first appeared to be a fun, RTS-inspired diversion is actually a weak addition with little to no bearing on the overarching story.
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However, even if the campaign had been a total waste, there was still the all-important multiplayer for Black Ops 2 to rely on – a section of the Call of Dutyexperience that keeps the disc in the tray for months on end. Many of the firstBlack Ops‘ signature touches have returned, like the party games and diving to prone, but for the most part, the multiplayer is as familiar as it’s ever been. Many of the game’s 14 maps (15 if you count Nuketown 2025) are smartly designed with their own near future flair. The requisite, fan-favorite modes – Deathmatch, Domination, and CTF – have also returned, along with a new one called Hardpoint, which functions similar to the Headquarters.
The real changes come in the multiplayer’s new point-based loadout system. Rather than give players a specific amount of slots and asking them to decide between various types of grenades, perks, and guns, Black Ops 2 provides players with 10 points, and lets them dictate how best to use them. Want to carry a gun with three attachments? That’s possible, but it will cost you 4 points (1 for the gun, and 3 for the attachments).
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Scorestreaks, a replacement for Killstreaks, are the other big change for Black Ops 2. Rather than reward players based on kills, Scorestreaks use the points earned from those kills as a way to earn rewards. However, since the streaks are based on points and not kills, that means any action with an inherent value, in addition to kills, also counts towards a streak.
Scorestreaks don’t fundamentally change the formula of the multiplayer, but they do allow objective or team-focused players to unlock rewards as well. Those rewards, however, typically come at a much higher price, with even the base-level UAV being valued at 350 points (more than 3 kills). As a result, players will find matches that are more focused on gunplay and less about avoiding a Scorestreak reward every five seconds.
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Zombies, Treyarch’s one big addition to the Call of Duty universe, has also returned with some much-needed, but mostly unsuccessful, additions. The Survival mode is still there, whereby a group of up to four fights to survive in a predetermined play space, but it’s the game’s Tranzit and Grief modes that hope to steal the show. Grief is the first stages of a competitive multiplayer for Zombies, but its lack of direct “competition” keeps it from being all that memorable.
Tranzit, on the other hand, connects all four of the Survival mode’s maps via a transport system to give the illusion of an open-world experience without clearly outlining appreciable progress or providing a clear set of goals. Zombies has been crying out for a more engrossing mode, but unfortunately Tranzit is not it. Gamers who live for this third mode will even find that the Survival maps aren’t nearly as detailed, nor do they allow for as much expansion as in past years. It’s a serviceable evolution of the formula, but it still needs some work.
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Treyarch needed to make their mark with Black Ops 2 and by many accounts they did. Falling in line with expectations is easy for an annual franchise like Call of Duty, but the fact that Treyarch introduced some bold choices into the mix suggests they aren’t willing to play second fiddle any longer.
Have you had a chance to check out Call of Duty: Black Ops 2? What do you think of the game so far? Share your thoughts in the comments below.
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