![]() |
BioWare has stated the Shepard trilogy concluded with the reaper-centric showdown in ME3, meaning they have little interest in detailing Shepard’s early days. With that out of the question, there’s still a lot of open space (no pun intended) for the game to take place in. While it’s rare for gaming studios to choose a setting completely devoid of humans, there are several great historical events like the Rachni Wars, the founding of the Council or perhaps even the demise of the Prothean Empire.
Given that players were given a choice of potential endings in Mass Effect 3, it would be considerably harder to write a post-trilogy title taking all of those different scenarios into account. The downside of binary-based decision making games is that after a finite number of titles, it’s almost impossible to keep writing as even the starting scenarios are dependent on the results of thousands of older choices. With that in mind, a prequel seems like a much more viable solution for Hudson and his team to tackle.
There’s great potential in detailing massive events like the First Contact War, whereupon humanity first met other intelligent life. Due to a hostile Turian reaction to the misinterpreted actions of humans, their first contact resulted in a Turian fleet obliterating several explorers. What followed was a hostile war between humanity and the Turian armada nearly ending with the Turians sending in their entire fleet before council intervention. It’s a great point of the game’s history that would still allow for human’s to be heavily involved, and Shepard wouldn’t be a factor – though his parents potentially could feature in the game, which would be a neat tie-in.
![]() |
Which would you prefer, Ranters? Would you like to see the events that shaped the galaxy of the trilogy, or would you like to see the ramifications of your actions in a world post-reaper threat?


0 komentar:
Posting Komentar