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Rockstar Games didn’t properly clarify these changes in the patch notes for the latest update, which led to much confusion as gamers replaying their favorite missions suddenly earned half as much cash. When the forums started filling with complaints, Rockstar made a post about the issue and issued an apology for not being clear on the changes.
We apologize that there was not full clarity about this in the patch notes; however, hopefully this note will clear things up. If there are any additional questions, please do not hesitate to ask.
Rockstar has been debating the issue since the launch of the game, as one of the largest strategies for racking up cash was to find fast and large-paying missions. Some gamers found ways to earn millions of dollars within an hour of playtime, which proved to unbalance the economy of the game – something which Rockstar is trying to prevent. They also plan to have a microtransaction system in place (still currently not functional) so players can purchase in-game cash in exchange for real money, which is further incentive for Rockstar to limit such ‘exploitations.’
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We understand players do like to enjoy a mission multiple times, so rather than remove the possibility of doing so, we’ve allowed replays of these missions at a reduced payout.
Rockstar has been consistently pushing out patches for GTA: Online, so gamers should expect to hear more in the coming weeks. The first of two $250,000 in-game payments is expected next week, which is enough to secure a pretty nice apartment along West Vinewood.
For the moment, there’s been no comment on how this will affect heists once they are implemented into Grand Theft Auto Online.
What do you think about these changes, Ranters? Would you have preferred to be able to replay your favorite missions, or does this make sense for the game as a whole?


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